Crazy Futsal2–4 PLAYER ONLINE
Red and blue futsal teams racing for the ball under stadium lights

OPEN ROOMS

Looking for rooms…

JOIN WITH A CODE

How to play

W A S D / ↑ ↓ ← → to move · SPACE to kick · Left / Right SHIFT to charge a finesse shot; release to shoot (Mac and Windows).
TAB: hold to view the scoreboard (goals, assists, and ping). Release to close.
Touch: use the left joystick to move, KICK to shoot, and hold Z+D to charge a curling shot, then release.
Controller: left stick / D-pad to move, A (Xbox) / ✕ (PlayStation) to kick, B (Xbox) / ○ (PlayStation) for a finesse shot. Right stick left / right selects an emote; RB / R1 sends it. Hold LB / L1 to view the scoreboard.

Room voice chat: open Voice next to Settings. You join automatically with your microphone off and listening on. Use Mic to allow microphone access and speak, Listen to mute other voices, or Leave voice to opt out without leaving the game. Voice stays connected between the lobby and matches. Voice listening is controlled separately from All mute in Settings.

The small white triangle in front of each player shows their facing direction to everyone. Through-passes are temporarily disabled.

Get close to the ball to dribble. Tap to kick once per press, with a 0.3-second cooldown. Holding Space or A / ✕ does not repeat shots. Hold Shift, Z+D, or B / ○ to charge the curve from 0° to 75° over 1 second, then release to shoot. A full charge waits for release. The CURVE indicator shows the turn amount. While charging near the ball, a dotted aiming line previews your shot on your screen only. It stops at obstacles and does not predict moving players. Normal kicks cancel an in-progress curve charge. Manual kicks send the ball away from your player. Finesse shots use 95% shot power and a fixed spin that bends the ball toward the attacking goal for up to 1.1 seconds. Aim from an angle to curl around defenders. Contact with players, walls, or posts cancels spin. Opponents can challenge for possession. While a player controls the ball, the opposing team gets +25% movement speed. The bonus ends when possession is released and switches sides with possession. You can dribble for up to 2.5 seconds. When your timer runs out, you automatically kick in your last movement direction. The entire ball must cross the goal line to score.

Each team needs at least one player. In the lobby, move to Spectators to free a team spot and swap sides. Spectators watch without controlling a player and do not need to ready up. Once the players on both teams are ready and everyone is connected, the host starts the match. First to 3 goals wins a set. Win 2 sets to win the best-of-three match; there is no time limit. After every goal, the scorer’s name and GOAL!! appear for 2 seconds. Players can move and use celebrations while the ball is paused. Then play restarts immediately from the center, or the next set starts. After the match, everyone returns to the lobby. The conceding team takes kickoff, and opponents must stay outside the center circle until the kickoff team touches or plays the ball. Once kickoff begins, the kickoff team has 10 seconds to begin. If time runs out, the center-circle restriction ends and either team can play the ball. Red takes the opening kickoff. Use keys 1–9, 0, or Minus (−), or the celebration buttons, to show an emote above your player for 2 seconds. Number-pad keys also work. The PLAY AREA and celebration buttons are part of the match controls. You can send one every 0.5 seconds; a new emote replaces the previous one. The room closes when the host leaves.